Certificate in UX Design (Live Online and In-Class)

  • Format:

    Live Online

  • Duration:

    300 hours

  • Application Fee:

    $200 (Domestic)

    $300 (International)

  • Tuition Fee:

    $7,500 (Domestic)

    $9,375 (International)

Start Date

Live Online live-logo

Full Time: September 27, 2021 – January 21, 2022

 

 

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In-Class

Full Time: November 8, 2021 – March 4, 2022

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UX Design- Program Overview


UX Design Certificate program will enable you to gain all the necessary knowledge to design high-impact user experiences and easy to navigate websites. During this program, students will learn how to start with user research and move towards an efficient project strategy and develop visually-driven sitemaps. The program is packed with a hands-on learning experience to help students gain confidence and start their own careers in UX designing.

The basis of UX design, and what UX design courses aim to teach students, is that UX design is about the feeling of the user during their interaction with the website or app. The more personalized and intuitive the experience feels, the better the overall experience is for the user. This is achieved through the use of thought­ful and skilled user-centred design focusing on functionality and purpose. In this coursestudents will explore user research analysis, storyboard development, prototyping, usability testing, and responsive web design principles to help them understand what it takes to create the best user journey. Students will also gain practical knowledge and experience of website design concepts by practicing with industry-standard tools and applications like Sketch, Photoshop, Illustrator and Figma. Our UX Design Certificate program is full of many learning opportunities, including instructor coaching sessions, group projects, individual design exercises, student presentations, and instructor demonstrations. All students will graduate from this program career-ready with a professional online portfolio full of previous assignments and projects that have been revised and polished based on instructor feedback.  

Topics Covered/Learning Objectives

Upon completion of this certificate program, successful students will have reliably demonstrated the ability to:

  • Describe and demonstrate a working knowledge of all stages of the UX development process
  • Create a convincing digital prototype based on set goals and user research
  • Understanding the data collected during the research and make decisions that will reflect user interests
  • Express structure and flow through information architecture
  • Apply strategies essential in the UX development process
  • Effectively use the tools available for UX designers
  • Develop exciting UX design portfolio

Instructional Methods

Instructional methods will include the following:

  • Design Exercises
  • Group projects
  • Instructor demonstrations
  • Instructor coaching sessions
  • Student presentations
  • Feedback

UX Design Career Options

  • UX Designer
  • UX Researcher
  • UX Specialist
  • UX Consultant
  • Visual Designer

Course Descriptions

UX 01: Foundation (40 Hours)

Brief Course Description

This foundation course will introduce students to the concept of planning and the process of designing a user interface and creating an effective user experience. Through this course, students will learn how to research the users’ needs and pain points to create a persona for the target user. Moreover, students will learn about industry design trends and standards and the tools used by the tech industry professionals to transform a design idea into a presentable design

Prerequisites

Applicants need a minimum of a high school diploma and must be 19 years or older at the time of starting the course. No course prerequisites.

Learning Objectives*

Upon completion of this course, the successful student will have reliably demonstrated the ability to:

  • Identify users’ needs in web and mobile applications
  • Research about user problems, target user and create solutions
  • Understand users’ goals, problems, needs and demands
  • Create a persona for the target user
  • Develop intuitive user experience while considering navigable layouts
  • Discuss Human-Centred Design vs User-Centred Design
  • Apply sketching techniques such as thickness, shading, sizing, depth and buttons
  • Evaluate and compare effective and non-effective designs
  • Transform an interface idea into a sketch that presents the user interface for web and mobile application
  • Use industry standard sketching tools like Sketch and InVision
  • Present design iterations, receive feedback and make revisions

Method(s) of Evaluation/Assessments*

Students are evaluated through attendance, design exercises, a presentation, class discussions, and a final project.

Completion Requirements*

Students must receive a minimum of 70% overall in order to complete the course successfully. Students are expected to abide by the policies of the college. Students are expected to regularly attend LIVE Online classes, and to have read all assigned chapters in the textbook plus any additional readings prior to live sessions. Individual and group assignments should be completed satisfactorily and on time. There will be no makeup exams or assignments without prior permission.

UX 02: Research and Data Analysis (40 hours)

Brief Course Description

In this course, students will learn how to plan and execute research and data collection required for an industry-standard UI/UX design process. Students will identify user problems and the pain points, identify the potential user of a product, and explain how a product could solve a user’s problem. Moreover, students practice planning product design, conducting user research, preparing questions for user interviews, and developing interview scripts and workflow. Finally, students will collect and analyze the data for the design process.

Prerequisites

Completion of UX 01.

Learning Objectives*

Upon completion of this course, the successful student will have reliably demonstrated the ability to:

  • Understand users’ pain point and challenges
  • Identify user’s behaviour, motivation and user journey concerning the product
  • Create a user persona
  • Plan the stages of user-centric research
  • Develop data collection instruments such as interview scripts, interview questions and surveys
  • Prepare proper user invitation for survey and interview
  • Develop script, storyboard and user flow
  • Execute user interview and questionnaire according to the plan
  • Collect and clean up research data after survey and interview

Method(s) of Evaluation/Assessments*

Students are evaluated through attendance, design exercises, a presentation, class discussions, and a final project.

Completion Requirements*

Students must receive a minimum of 70% overall in order to complete the course successfully. Students are expected to abide by the policies of the college.  Students are expected to attend LIVE Online classes, regularly, and to have read all assigned chapters in the textbook plus any additional readings prior to live sessions.  Individual and group assignments should be completed satisfactorily and on time.  There will be no makeup exams or assignments without prior permission.

UX 03: Project Strategy and Information Architecture (30 hours)

Brief Course Description

In this course, students will go through a series of learning practices to best understand the design process and set goals for the user interface and user experience. This course will provide students with the techniques, tools, and practices that align with tech industry standards for creating and developing wireframes for user interfaces and task flows for user experience.

In addition, students will practice with a variety of tools and methods to create low-fidelity and high-fidelity mock-ups and interactive prototypes. Through several class discussions and presentations, students will receive constructive feedback from their peers and instructor to improve their design and produce improved design iterations.

Prerequisites

Completion of UX 02.

Learning Objectives*

Upon completion of this course, the successful student will have reliably demonstrated the ability to:

  • Upon completion of this course, the successful student will have reliably demonstrated the ability to:
  • Understand the design direction of an interactive application
  • Develop a design strategy for an interactive digital application that fulfills the requirements of a user interface and user experience
  • Understand the importance of low and high fidelity in mock-ups and wireframes
  • Design wireframes that represent the skeletal framework of a digital interactive application
  • Define the design information architecture and hierarchy
  • Utilize tools and applications such as Sketch, Figma, Balsamique and InVision and design prototypes
  • Create several design iterations based on user discussion and supervisor feedback

Method(s) of Evaluation/Assessments*

Students are evaluated through attendance, design exercises, a presentation, class discussions, and a final project.

Completion Requirements*

Students must receive a minimum of 70% overall in order to complete the course successfully. Students are expected to abide by the policies of the college.  Students are expected to attend LIVE Online classes, regularly, and to have read all assigned chapters in the textbook plus any additional readings prior to live sessions.  Individual and group assignments should be completed satisfactorily and on time.  There will be no makeup exams or assignments without prior permission.

UX 04: Testing (60 hours)

Brief Course Description

This course will provide students with the foundation and understanding needed to test UI and UX design iterations. User-friendly interface and intuitive user experience result from several design iterations, prototyping, and testing. Through this course, students learn how to design and develop prototypes, present them to users, conduct usability testing, receive feedback, and apply the necessary changes to improve the UI/UX design.

Prerequisites

Completion of UX 03.

Learning Objectives*

Upon completion of this course, the successful student will have reliably demonstrated the ability to:

  • Understand the importance of user-friendly design
  • Discuss different stages of prototyping for a digital application
  • Examine variations of prototyping for interactive applications
  • Explore functions, abilities and features of various prototyping applications and tools
  • Design and create prototypes while taking a user-centric design approach
  • Present prototype to the user
  • Conduct usability testing with the user and collect data from users’ input and feedback
  • Understand the role of coding for web applications
  • Apply necessary changes to the HTML, CSS to ensure the interface working properly
  • Apply necessary changes to the previous design version to improve the initial design and user experience

Method(s) of Evaluation/Assessments*

Students are evaluated through attendance, design exercises, a presentation, class discussions, and a final project.

Completion Requirements*

Students must receive a minimum of 70% overall in order to complete the course successfully. Students are expected to abide by the policies of the college.  Students are expected to attend LIVE Online classes, regularly, and to have read all assigned chapters in the textbook plus any additional readings prior to live sessions.  Individual and group assignments should be completed satisfactorily and on time.  There will be no makeup exams or assignments without prior permission.

UX 05: UI Design (50 hours)

Brief Course Description

This course covers several important aspects for students to understand how to design a proper user interface. Through this course, students will learn about the fundamentals of digital design concepts involved in creating a User Interface, including design patterns, typography, colour theory and colour palettes. Moreover, through class projects and assignments, students will practice and examine design elements and styles, giving them the foundational elements to create a style guide for designing a UI effectively. Students also practice using industry standard tools and applications like Sketch, Photoshop, Illustrator and Figma in this course.

Prerequisites

Completion of UX 04.

Learning Objectives*

Upon completion of this course, the successful student will have reliably demonstrated the ability to:

  • Incorporate Information Architecture principles to user interface design.
  • Understand and discuss the principles of usability in interface design and user experience.
  • Discuss the importance of UI design fundamentals such as screen size, colour, typography, and responsiveness
  • Identify key design messages
  • Perform design research approaches needed for creating and design a user-friendly interface
  • Apply various communication theories including rhetoric, nostalgic and semiotics when creating UI assets
  • Design responsive and interactive interface prototypes for desktop, web, or mobile application
  • Design layout, visuals, and optimize assets for a collaborative web or mobile project. Apply necessary changes to the previous design version to improve the initial design and user experience

Method(s) of Evaluation/Assessments*

Students are evaluated through attendance, design exercises, a presentation, class discussions, and a final project.

Completion Requirements*

Students must receive a minimum of 70% overall in order to complete the course successfully. Students are expected to abide by the policies of the college.  Students are expected to attend LIVE Online classes, regularly, and to have read all assigned chapters in the textbook plus any additional readings prior to live sessions.  Individual and group assignments should be completed satisfactorily and on time.  There will be no makeup exams or assignments without prior permission.

UX 06: Responsive Web and App Design (60 hours)

Brief Course Description

In the Responsive Web and App design course, students will learn about responsive Web Design principles. Students will learn and demonstrate an understanding of essential concepts by comparing and contrasting responsive design with other cross-platform and multiple-device design approaches. Moreover, this course will introduce students to testing tools on various platforms that could be targeted and used for testing and validation. Students also develop and practice creating wireframes and prototypes for responsive web interfaces throughout this course, implementing best practices such as using flexible grids, flexible images, motion graphics, and CSS3 media queries. Students will apply the responsive design principles to their site to ensure its functionality on desktop, mobile, and tablet browsers.

Prerequisites

Completion of UX 05.

Learning Objectives*

Upon completion of this course, the successful student will have reliably demonstrated the ability to:

  • Discuss the benefits of responsive design
  • Describe different responsive design methodologies and techniques such as liquid layout, media query and grids
  • Identify the advantages and disadvantages of the Responsive Web and App Design approach
  • Analyze and assess design challenges in designing responsive layout and assets for mobile and desktop
  • Design motion graphics and animated assets for web
  • Create and optimize visual assets, animated graphics using Photoshop and Illustrator
  • Design wireframes and prototypes for a responsive application and website
  • Incorporate flexible grids, flexible images, and media queries in developing responsive web pages
  • Design and develop functioning and responsive websites

Method(s) of Evaluation/Assessments*

Students are evaluated through attendance, design exercises, a presentation, class discussions, and a final project.

Completion Requirements*

Students must receive a minimum of 70% overall in order to complete the course successfully. Students are expected to abide by the policies of the college.  Students are expected to attend LIVE Online classes, regularly, and to have read all assigned chapters in the textbook plus any additional readings prior to live sessions.  Individual and group assignments should be completed satisfactorily and on time.  There will be no makeup exams or assignments without prior permission.

UX 07: Career in UX Design (20 hours)

Brief Course Description

In this course, students will collect their previous works and designs from previous courses and create an industry-ready online portfolio. Throughout this course, the students will review all the assignments and projects they had done before this course. With instructor supervision and guidance, students revise and polish their previous works and prepare them for their final portfolio.

This course will provide students with the knowledge needed to plan and produce an online portfolio that meets the technology industry standards and requirements. Students will also learn the principles of how to effectively conduct a pitch presentation, solve design challenges, and present a digital interactive product to an audience.

Prerequisites

Completion of UX 06.

Learning Objectives*

Upon completion of this course, the successful student will have reliably demonstrated the ability to:

  • Gather appropriate workpieces for an online portfolio
  • Plan an online portfolio production
  • Optimize portfolio assets
  • Incorporate new media technologies into the production of portfolio components
  • Provide a project-planning document with a timeline, budget, and defined roles.
  • Add social media plug-ins to the portfolio project
  • Create specific categories for the presentation of work in an online portfolio
  • Create optimized dynamic content by integrating various media types, including images, audio and video, vector graphics, and animation.
  • Present previous work and portfolio effectively

Method(s) of Evaluation/Assessments*

Students are evaluated through attendance, design exercises, a presentation, class discussions, and a final project.

Completion Requirements*

Students must receive a minimum of 70% overall in order to complete the course successfully. Students are expected to abide by the policies of the college.  Students are expected to attend LIVE Online classes, regularly, and to have read all assigned chapters in the textbook plus any additional readings before live sessions.  Individual and group assignments should be completed satisfactorily and on time.  There will be no makeup exams or assignments without prior permission.

Admission Requirements

General Admission Requirements

All Applicants, unless seeking Mature Student status, must provide proof and satisfy the following criteria:

  • Successful completion of a high school diploma or Adult Graduation Diploma; AND Are or will reach the age of nineteen (19) years on or before the start of the Program; or If less than nineteen (19) years of age on or before the start of the desired Program, have parental or guardian consent.
  • To qualify as a Mature Student, an Applicant must satisfy the following criteria:
    • Be 21 years of age or older; AND
    • Have not completed a high school diploma or an Adult Graduation Diploma; or
    • Have not attended high school for at least four (4) years; and/or
    • Have not received recognition for prior post-secondary education and training.

Applicants who qualify as Mature Students may be admitted to a Program at the discretion of the Registrar. In lieu of graduation documentation, the Registrar may require Applicants to provide any or all of the following:

  • Transcripts of completed education (secondary school or coursework at other post-secondary institutions);
  • Professional reference(s) from current or former employer(s);
  • Statement of intent clearly outlining the Applicant’s career goals and reasons for believing they will succeed in the desired Program;
  • Personal profile; and/or
  • Other forms of documentation that would aid in an Applicant’s candidacy.

Mature Students must meet all program-specific and non-academic requirements and, if deemed necessary, may be required to complete a pre-admission placement examination to determine academic readiness.

English Language Proficiency Requirements

Applicants must meet the College’s English Language Proficiency Requirements in ONE of the following ways:

  • Achieving a grade of 70% or higher in Canadian provincial/territorial English 12 or English Literature 12, or an equivalent examination; or
  • Immediately prior to applying to the College, completing two or more consecutive years of full-time post-secondary education in English within Canada or a country listed below; or achieving the competency standard of one of the Tests of English Language Proficiency
Two years of completed post-secondary study in English are accepted from the following Countries:

Antigua and Barbuda, Australia, Bahamas, Barbados, Belize, Bermuda, Botswana, British Virgin Islands, Cayman Islands, Dominica, Falkland Islands, Fiji, Gambia, Ghana, Grenada, Guam, Guyana, Ireland, Jamaica, Kenya, Lesotho, Liberia, Malta, Mauritius, Montserrat, New Zealand, Nigeria, Seychelles, Sierra Leone, Singapore, South Africa, St. Kitts and Nevis, St. Lucia, St. Vincent & The Grenadines, Tanzania, Trinidad & Tobago, Turks and Caicos Islands, Uganda, United Kingdom, United States of America, Zambia, Zimbabwe

Acceptable English Language Proficiency Tests and Scores:
  • Cambridge English Advanced (CAE): A minimum score of 58.
  • The Canadian Academic English Language Assessment (CAEL): A minimum score of 60
  • Canadian English Language Proficiency Index Program (CELPIP): Academic Level of 4L and a CELPIP-General Level 7 in all components
  • Canadian Language Benchmarks (CLB): A minimum score of 7
  • International English Language Testing (IELTS): Academic level with a minimum overall score of 6.0
  • International Test of English Proficiency (iTEP): Academic Level 3
  • Michigan Test of English Language Proficiency (MELAB): A minimum score of 76
  • Test of English as a Foreign Language (TOEFL):
    • Internet-based test: Academic Level with a minimum score of 79-80 (19-20 on each band); or
    • Paper-based test: 550 score; 23 on each for Reading, Writing, and Listening
  • Duolingo: 110 (Temporary until December 2021)

 

Dates

Live Online

Full Time:

  • September 27, 2021 – January 21, 2022
    • Webinars are held Monday to Friday from 8:00 to 12:30 pm PST
    • Seminars and laboratory times are decided at the start of the cohort

In-Class

Full Time:

  • November 8, 2021 – March 4, 2022
    • Webinars are held Monday to Friday from 2:00 pm – 6:00 pm  PST
    • Seminars and laboratory times are decided at the start of the cohort

Required Materials

  • During this program, students will be using Figma and Creative Cloud Apps Package (which includes Adobe Illustrator and Photoshop). Students are responsible for purchasing these online materials.
  • The minimum desktop or laptop specifications required for this program are 2GB-RAM and a 1.6 GHz 64-bit processor. Both Windows and Mac operating systems can support the software used throughout this program.
  • Optional course materials:

Fees

Tuition fees for this program are due and payable 2 weeks prior to the cohort start date. Students with guaranteed funding arrangements will be exempt from this requirement provided they produce proof of funding before the cohort start date.

Application and tuition fees for this program are as follows:

  • Application fee: $200 (Domestic Students) or $300 (International Students)
  • Tuition fee (Domestic): $7,500
  • Tuition fee (International): $9,375

Note: Tuition fees do not include the cost of the required textbooks.

Technical Requirements

Live Online Students

Ashton College uses web conferencing tools for conducting online classes and online learning management systems for managing resources, assignments, and grades. These tools help instructors and students connect live online as well as asynchronously. The basic requirements for online learning include a computer, webcam, speakers, and a microphone or a headset and headphones, along with a reliable internet connection. Though online learning can be pursued using smartphones and tablets, the use of laptops or desktop computers is encouraged for an enhanced learning experience.

This program was reviewed and approved by the Registrar of the Private Training Institutions Branch of the Ministry of Advanced Education and Skills Training.

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